After successfully reaching it’s Kickstarter crowdfunding goal back in 2014, many indie-game enthusiasts have been eagerly anticipating Omocat’s beguiling RPG game, OMORI. Originally, it was set to debut on the Nintendo 3ds and PC back in 2015, but it ended up getting delayed. As we enter the start of 2017, I think it’s safe to say that this project has gone through some production-related challenges since we haven’t gotten that much preview material during this time. But, Omocat has recently put out a new trailer to showcase how the game looks at the moment, and has also released an update on her Kickstarter page on why this title is still in it’s ongoing development process.
While a lot of details surrounding this game is still sort of shrouded in mystery at the moment, the creator has described the overall narrative in this manner on her official website:
“Welcome to WHITE SPACE. Your name is OMORI and you’ve been living here for as long as you can remember. Everything is bright white; there aren’t any walls. A black lightbulb hangs from the ceiling… wherever it is. There’s a floor but it’s always cold. The warmest thing here is probably your laptop. You don’t mind though. You have a blanket, a laptop, a cat, a sketchbook, and a tissue box. You have everything you need.
You are usually upset. Everyone annoys you, you think you are ugly, you don’t know where you came from, you don’t know where you are going, and you’re too tired to care.
On good days, your neighbors invite you over for a visit. “How can they have fun with someone as horrible as me?” You miss them now. When will they come again? Maybe today will be a good day!
Or maybe today is a day for sleeping.
But…Sometimes you’re reminded you used to have another friend– someone really important.
Somewhere in the back of your head, you have an inkling feeling that you weren’t always like this. You weren’t always living in WHITE SPACE.
The truth is…
Your story is already over. You just have to remember it.”
This game has interested me for quite awhile, it gives off plenty of Earthbound and Undertale vibes. I also find it incredibly inspiring when a small team puts together an ambitious game since you’d normally expect a big staff to handle a large-scale project. While OMORI doesn’t appear to have a concrete release date as of yet, I’m happy that the development team has been periodically keeping us posted rather than keeping us in the dark.
Here’s the trailer from 2014